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Good Things Come in Smart Packages
by Nancy Lees
Despite the old adage about not judging
a book by its cover, the simple fact is that most consumers do it
everyday. And kids retail
shelf space, in particular, has become so
crowded over the last few years that a product's outer trappings often
make or break it in stores. So licensors and
manufacturers alike have
been forced to think a lot harder about the box, investing in product
packaging with a little something extra to make kid browsers zero in on
their SKUs.
According to Kevin Curran, senior VP and GM of Fisher-Price Friends (the
division that handles all of FP's licensed toys), the effort is crucial.
The company has found through recent research that more than half of all
toy purchase decisions are made while the consumer is in the store,
meaning that packaging plays a role in closing sales. And Matt Nuccio,
creative director of Merrick, New York-based packaging studio Design
Edge, says many of his clients (which include Mattel, Hasbro and
Fisher-Price) are putting a lot more money and time into package
design
than they used to - and that's no mean feat in such a rapidly moving,
trend-driven business.
Michael Bernstein, senior VP of marketing for boys toys at Malibu,
California's Jakks Pacific, says several companies seem to have stepped
up their packaging game this year, at times investing as heavily in the
trappings as in the product. "It used to be just the majors that were
able to do creative
packaging, because it does come at an expense. But I
was amazed to see how many small companies have really pushed the
envelope this year in terms of structure, quality and graphics."
In fact, depending on the product and the sophistication of the design,
packaging today can represent anywhere from 15% to 50% of the
overall
product cost. Toy package designs tend to be more expensive and
complicated than categories like room décor or apparel, and a typical
outsourced package design program can run anywhere from US$15,000 to
US$25,000. It's also worth noting that companies launching major new
brands sometimes spend in the hundreds of thousands.
Package Before Product? Assessing the
Style Guide
But manufacturers aren't the only ones intensifying their packaging
strategy. Toy Quest product manager Tara Cortner says over the last five
years,
the licensors her company deals with have become much more
focused on branding and presenting a consistent look across all
categories at retail. She adds that more licensors are looking to get in
on the ground floor when it comes to package design decisions - which
was relatively rare five years ago.
Debra Joester, president of New York licensing agency The Joester Loria
Group, agrees that in such a competitive environment, it's more
important than ever
for licensors to be involved in all aspects of
packaging decisions. This means going beyond just the size and placement
of logos, to participating in choices regarding color, shape, graphics
and much more. But in order to do this successfully, licensors need to
be constantly monitoring the market and their competition to see what
works and what doesn't.
After that, it's about getting input, being flexible and, most
importantly, listening to your licensee. "[Each licensee] has unique
needs in terms of their consumer
and how the box needs to be displayed,
and you can't just shove them into a one-size-fits-all strategy," she
says. American Greetings, which owns the Care Bears
IP, has a huge art
department and its own packaging arm, giving the company an advantage
when it comes to finessing a package. But Joester says licensees are
always at the table when the style guide is created to make sure there's
nothing unique to their sectors that's being missed.
This includes looking at whether the text and graphics are designed to
appeal to the main buyer. Since parents or grandparents are most likely
to
purchase preschool products, for example, packaging should have clear
information about what the toy does. Packaging geared at an
eight-year-old boy,
on the other hand, should have lots going on,
without coming off as too text-heavy.
Eric Stein, VP of licensing for Taffy Entertainment, the merch arm of
L.A. prodco Mike Young Productions, likes to come in early with a style
guide on
packaging designs, but he prefers to give his licensees full
rein and then cut back if necessary. In some cases, Stein believes style
guides can become too restrictive. "If you just trust your artists, they
might end up bringing a lot more to the concept than you even dreamed,"
he says. For example, when licensee Fast Forward created a backpack for
the Pet Alien line, it added actual working lights to tech up a fairly
basic lighthouse design.
Taffy is working closely with licensees such as JEM Sportswear, Jay
Franco & Sons and Fisher-Price to build play apps based on elements of
its TV shows into product packaging without hiking up costs. Ideas that
are currently on the table include a clothing hangtag that's also a
trading card, and a shoebox that's graphically sophisticated enough for
kids to want to use it for storage. For Pet Alien (a 26 x 22-minute toon
that premiered in January on Cartoon Network), the company plans to play
up one of the key settings in the series, the lighthouse, as a graphic
element to tie the entire merch line together. And so items like
playsets
from the company's yet-to-be-announced master toy licensee
might come in a lighthouse-shaped box that could also be used as a play
backdrop.
There are no hard-and-fast rules as to what can be done in packaging,
but Nuccio stresses that the package has to actually make sense for and
serve the product. It
sounds like a no-brainer, but he says
you'd be
surprised how many companies miss the mark. Many manufacturers will
attempt to create a try-me package even
when it's not a good fit or
doesn't reflect what the product actually does. For example, lots of
try-mes are not prominently advertised on the box, or the packaging doesn't have enough range of motion to allow the product to show to its
fullest potential.
Fisher-Price grappled with that very issue when it was designing a box
for Tumble Time Tigger, a cartwheeling electronic plush that's due out
this fall. The company invented a plastic armature that's stable enough
for the toy to spin on when it's in the package, but snaps off easily
when it's taken out. While it
represented a hefty investment for a
package, Curran says it's all about effectively communicating what the
toy does. "There's a balance between ads and packaging in terms of where
we make our investment, and in this case, we chose to invest a bit more
in the packaging side."
Retail Recon
The first step in designing effective packaging is heading to the toy
aisle to find out what sort of space is available, and what everyone
else is doing in that
space. Standing out from the crowd is usually a
good thing, but Nuccio warns that being too different can be a
double-edged sword of sorts. "If everybody's boxed and you decide to do
a blister card for the sake of looking unique, that might be a terrible
idea if there's no place to hang the item. Or it might be a great idea
if it can be hung as an endcap item."
Toy Quest's Cortner agrees that keeping an eye on your aisle is
critical, especially in crowded categories like dolls and action figures
- even a simple change, such as having a blue package in a sea of
girl-targeted pink, can make a world of difference. The doll sector, in
particular, has undergone a major packaging evolution over the last five
years, as manufacturers have moved far away from the plain pink
cardboard window boxes of yore. These days, unique box construction with details like injection-molded pieces and plastic handles is common, as
are floating pieces of cardboard with callouts on them and cardboard
cutouts of the dolls interacting with playsets. Expensive printing
processes like foil stamping and window printing are also much more
prevalent now.
Design Decisions
Most toycos rely primarily on quantitative research and focus groups
when designing their packaging, but the ultimate test always takes place
on-shelf. Canuck construction toy manufacturer Mega Bloks learned that
lesson when it made the simple decision to release two different
packages - one featuring a girl more prominently on the front, and the
other a boy - for its preschool-targeted Maxi Bloks bags. The resulting
20% sales increase came as a bit of a
surprise. "We tried to highlight
builds that would interest girls in order to position our bags as
appealing to both demos," says marketing director Andrew Witkin.
"It led
to huge growth in a category that was flat overall." That boost was all
the impetus the company needed to launch several new girl-targeted SKUs
in 2004,
starting with a line of Disney Princesses licensed buckets.
Toy Quest has also found that a small tweak can make a huge difference.
When it released its Spider-Man 2 N-Vision TV game last year, the box
had a fifth panel flap that flipped up to reveal a window box. While the
product moved relatively well this way, Cortner says one retailer asked
for a box without the extra flap, and it quickly sold out.
The competing
systems in the aisle were in regular window boxes, and when presented
with the option, customers simply didn't want to take the
time to open
an extra flap. Toy Quest has chosen to stick with window boxes for all
TV games that have rolled out since then, but the company has added
diorama-like cardboard cutouts in molded plastic blisters in order to
stand out from the competition.
Opening up a package - so the actual product is visible in the box - can
also make a huge difference. Three years ago, Fisher-Price changed the
packaging for its 37-year-old Little People line, moving from a closed
square box to an open package. Since then, the line has experienced a
percentage sales increase in the high teens.
Joester says having an open package can also highlight a toy's added
value. The packaging for the Care Bears Smart Check-Up Bear by Play
Along, which is hitting shelves in the fall, allows people to see
exactly how many extras and accessories come with the bear, including a
stethoscope, syringeand bandages. Jakks has been working to push the envelope in packaging, spending as much as 10% more on average and focusing on its boy-targeted ranges. One good example is an August-launching Fly Wheels line featuring licensed wheels that are revved up with a ripcord and can perform stunts at speeds of up to 30 MPH. Bernstein spent three months in China trying to design a try-me package design that could accurately demonstrate the speed and power of the product without falling apart under the stress. "The packaging was almost as difficult to figure out as the product itself," he says, adding that the biggest roadblock was finding the balance between performance and cost. The winning design was a pegged blister pack that allows the wheel to spin freely inside when the ripcord is pulled. Cost efficiency is a much bigger challenge now that rising oil prices have sparked a significant increase in the price of packages that rely heavily on plastic, such as clamshell and blister packs. In response, leading toycos are having to weigh price increases over cutting corners in production. "We're trying to think creatively about what we can do to offset this problem," says Bernstein, "asking, for example, if we really need that star on an action figure's sleeve called out. There are lots of things you can do to the product that 98% of consumers won't even notice." But while the increased cost is influencing decisions, Bernstein maintains that the drive to showcase product in unique packaging is paramount. Toy Quest's Cortner says the manufacturer will always absorb a packaging cost increase, but that there are ways to get around it. In many cases, particularly if the package can be used as storage (a popular strategy in the craft aisle), customers are willing to pay a bit more.
Try-Me Packaging V2.0
Probably the biggest on-shelf innovation the industry has embraced in
the last decade is the try-me package. Cheaper technology and computer
chips
have bred more and more toys with complex electronic components.
But as products become more abstract and multi-purposed, it gets harder
to communicate
their functionality in print, making a hands-on
demonstration absolutely essential. Fisher-Price Friends only had a handful of try-me packages in its line
five years ago, but now Curran says virtually all the company's
packaging has some kind
of try-me element to it. Try-me is particularly
important when you're dealing with character licenses, he adds, because
hearing a character's voice can be an
overwhelming selling point. "For
the price of a couple of AA batteries, the character can actually speak
on the store shelf. That's a very cost-efficient way to
bring them
alive."
But there are pitfalls to the try-me approach, the biggest of which is
battery life - there has to be enough juice to keep the character
talking and moving
properly in-store.
Toronto, Canada-based Thinkway Toys is powering up its packaging this
fall with a line of Batman, Spider-Man, Teen Titans and Toy Story M.A.G.
(motion activated gear) TV games featuring a new hook called
video-in-a-box. When the try-me button is pushed, a narrator's voice
explains how the
game works in tandem with three or four panels that
light up in sequence. The box even vibrates to simulate a hit. The
technology is housed in the toy
itself, which is hooked up to the box by
a wire. "It's a true interactive experience for the customer," says John
Barton, senior VP of sales and marketing.
"This is like putting a
commercial right inside the box."
Though the video-in-a-box technology was developed years ago, it was
initially too expensive for the mass market. A drop in tech costs of
about 75% over the last three years has finally allowed Thinkway to gear
it up this year, and the company plans to launch a separate division to
sell the patent to third parties for use in a broad range of packaging
and promotional initiatives.
Copyright © 1986-2005 Brunico Communications, Inc. All rights reserved.
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